Game Manuals and Resources for VEX U Robotics Competition Teams

Game manuals contain game descriptions and scoring, robot rules, and tournament rules. Game manuals are updated throughout the game season. Monitor the VEX Forum and the official VURC Q&A to see updates and clarifications as they're released.

Game Description

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VEX U Robotics Competition High Stakes (section 6 of the game manual) is played on a 12’x12’ square field configured as seen below. Two (2) Teams—one (1) “red” and one (1) “blue”—with (2) Robots each, compete in Matches consisting of a thirty (30) second Autonomous Period followed by a one minute and thirty second (1:30) Driver Controlled Period.

The object of the game is to attain a higher score than the opposing Alliance by Scoring Rings on Stakes, Placing Mobile Goals, and by Climbing at the end of the Match.

Details

There are forty-eight (48) Rings on a High Stakes Field.

There are nine (9) Stakes located around the field. Five (5) on Mobile Goals, four (4) Wall Stakes, one (1) per Alliance and two (2) neutral, and one (1) on top of the Ladder.

Each Ring scored on a Stake is worth one (1) point. The Top Ring on each Stake is worth three (3) points.

Mobile Goals can be Placed into Positive Corners or Negative Corners to change the values of the Rings on that Goal.

The High Stakes field also includes a Ladder in the center of the field. Robots climb the Ladder at the end of the Match to receive additional points. The higher the Robot climbs, the more points it will receive!

The Alliance that scores more points in the Autonomous period is awarded with six (6) bonus points, added to the final score at the end of the match. Each Alliance also has the opportunity to earn an Autonomous Win Point by completing assigned tasks. This additional Win Point can be earned by both Alliances, regardless of who wins the Autonomous Bonus.

Field

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Scoring

  • 6 points - Winner of the Autonomous Bonus
  • 1 point - Each Ring Scored on a Stake
  • 3 points - Each Top Ring on a Stake
  • 3 points - Climb Level 1 (may be doubled if not contacting the Ladder)
  • 6 points - Climb Level 2 (may be doubled if not contacting the Ladder)
  • 12 points - Climb Level 3 (may be doubled if not contacting the Ladder)
  • Each Ring Scored on a Mobile Goal that has been Placed in a Corner - See the Game Manual!
  • High Stake Bonus - Additional 2 points per Climb for the Alliance with a Ring Scored on the High Stake

Downloads & Links

Game Manual

Quick Reference Guides

Training Courses

Field Assembly

Robot Inspection

High Stakes Hero Robot 

(requires a V5 Competition Starter Kit)

High Stakes Paper Scoresheets

Visit this page to download printable scoresheets